rallyxrally

Pickleball scoring and analytics

Score a match. See how it went.

One tap on the court records the score and the story: where every rally ended, who ended it, and how.

A pickleball scoring app for players, coaches and associations. It runs on your phone.

Every match says how it was recorded

How it went, on a phone: a court with a dot where every rally ended, winners in green and errors in red, and a column for each of the four players.
The scoring screen, on its side: the court, and the ball marked where it landed.

One tap, the whole story

The score and the analysis are the same act.

01 · TAP

Tap where the ball died.

One tap says who won the rally, who lost it, whether it was a winner or an error, and where. It works with no signal, and the score is called for you.

How scoring works →
The scoring screen.
02 · DEPTH

Go as deep as you can.

Score only, add where, or name who hit it and the shot. Every point is a complete record at any depth, and nothing is locked behind a plan.

The three depths →
Match setup, with the Record row: Scoreboard, Charting and Full charting.
03 · HOW IT WENT

See where every rally ended.

Winners and errors by player, where the winners landed, the shots, the longest run, and who held serve. Pick two players and put them side by side.

Reading the analysis →
The match by team: rallies won, longest run, held serve.
04 · REVIEW

Go back through every point.

Step through the match one point at a time and fill in who and how long after. It tells you how much of the match it has: where, who and how.

What Review does →
Review, point by point, with the share of the match captured.
05 · KEEP IT

A scoresheet you can send.

The whole point-by-point record, to send, print or take away as a CSV, and it says how the match was recorded at the top.

The scoresheet.

Every screen on this page is the real app, showing a sample match with invented players.

Numbers you can believe

Every match says how it was recorded.

A heat map drawn from taps that were counting a score off paper shows where a finger went, not where a ball did. So rallyxrally says how each match arrived, and draws only what it can stand behind.

Scored live, with who and how The court, every player, the shots and the team view.
Scored live, score only The score and the team view. No heat map: no place was recorded.
Typed up after play The score and the result. Nothing about runs or momentum: entry order is not play order.
The end of a match: the result, and the line Scored live, with who and how, beside How it went.
COMING

Ask rallyxrally.

Type a question about your game, in your own words. Get a picture and one sentence that tells you what changed.

dashed: last 10 average · 54% 61% 10 matches before tonight

61% of your serves won the point tonight. Your last 10 average 54%. Your best night since March.

up 8–4 8–11 point 1 game over

You led 8–4, then lost seven points in a row.

Left side 63% Right side 49%

Yes. You win 63% of points from the left and 49% from the right. The gap is on return, not on serve.

    A concept, with sample numbers. Every figure will come from a tested calculation over the match record, never from a model doing sums. When your matches were not charted live, it will say so and answer from the ones that were.

    And what it grows into.

    • Form line

      Serve, return and errors, month by month, with a verdict in one line.

    • Momentum replay

      A match scrubbed like a video: the runs, the droughts, the turn.

    • Partner chemistry

      Who covers what in doubles, and where the gap opens.

    • Coach's roster

      Every student on one screen. Those moving most come to the top.

    • Shot DNA

      The fingerprint of your game, as a card you can share.

    • Goals

      "First-serve points to 60%." A ring that fills, match by match.

    Later: a season in review, made to post.

    Where it happens

    The match is where it starts. The tournament is where it runs.

    For organizers, associations and broadcasters: the same tap runs the whole event, so nobody has to be up all night. See our pickleball tournament software, including for organizers in India.

    01 · THE DESK

    Everything on one screen.

    Put a match on a court, enter a result from paper, record a walkover. The control room says when a court has gone quiet.

    How the desk works →
    The desk's control room on a phone: courts, what is up next on each, and free courts.
    02 · EVERYONE ELSE

    A link, not an app.

    Players and parents open a link: what is on court now, the draw, the tables, the results. No sign-in, and nobody tracked.

    What they see →
    The live page's draws: a knockout and the group tables.
    03 · THE STREAM

    A score bug in two minutes.

    A score bug for OBS, and a data feed for vMix, with the score called as the referee calls it, and who is serving.

    For broadcasters →
    A score bug: two pairs, 7 to 5, the second server, and the rallyxrally mark.

    Sample data, to show the page.

    04 · YOUR SPONSORS

    Your logo, and the people who pay for the day.

    Put your logo and your sponsors on the event page, the scoresheet and the referee's time-out clock, each tagged as you like. Then send each one a report of what was counted, with a line saying what the numbers cannot tell them.

    Logos and sponsors →
    The live page with the event's logo beside its name and the title sponsor below the notice.

    Invented sponsors, to show the page.

    An event, from empty to played

    Six steps, and the sixth is the day.

    1. Add a categoryOne competition, its format and groups. The draw makes itself from the entries.
    2. Enter who is playingType pairs in, or import a list from a spreadsheet.
    3. Name the courtsSo referees pick theirs and the desk can put matches on them.
    4. Issue the codesA desk code and a referee code each, with an end date you choose.
    5. Publish the drawUntil you do, only you and the desk can see it.
    6. PlayReferees score, the desk records, everyone follows, and every match comes with its analysis.
    The organizer's overview: the draw is public, the three ways in, and how many matches are done.

    The organizer's overview of a demo event, with invented players.

    Built for the real day

    Courts have bad wifi. People are busy.

    Works with no signal

    A whole match is scored offline and uploads when there is signal again.

    Says how it was recorded

    A result typed in after play is marked as that. Nothing claims more than it knows.

    Your players stay yours

    Names belong to the event. Nothing is sold, no ads, and spectators are not tracked. Privacy

    See who did what

    Every change is in an activity log, and support sees only what you allow.

    New here?

    Four plain questions.

    What is rallyxrally?

    Scoring and analytics for pickleball. You record each rally on a phone, and it shows you how the match went. When a tournament runs on it, the draw, the tables, the desk and the public page follow from the same taps.

    Do I need an account?

    To score a game on your own phone, no. Organizers sign in with Google. Referees and the desk use a code the organizer gives them. Players and parents following a tournament need nothing: they open a link.

    What does it cost?

    Scoring a game on your own phone is free. Organizer pricing is not published yet, and nothing is charged today.

    Where has it been used?

    At two tournaments in Pune in September 2026, run by the people who made it with the organizers who asked for it.

    Score your next match. See how it went.

    Everything on this page is a sample with invented players. Nothing in it is a real result.